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Mix behaviours into objects.
Andro.js takes mixins and applies them, each in its own namespace, to an object, and lets them talk to one another via an event emitter.
Imagine a cube. It can be touched. You want it to make a sound when it goes from not being touched to being touched. You write a little behaviour that emits an event when a first touch occurs. You write another little behaviour that plays a sound when it receives a first touch event. You combine these behaviours on your cube with Andro.js.
$ npm install androjs
Download the repository. Require the
andro.js file in your code. Open
index.html in your browser to see the documentation and an example.
Install Node.js and npm.
Install the node dependencies
$ cd path/to/androjs $ npm install
Run the tests
$ cd path/to/androjs $ npm test
Andro.js is open source, under the MIT licence.