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RunKit + npm: game2d-lib
node v10.24.1
version:
1.0.0
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const game2d = require('game2d-lib'); let vectorA = { x: 4, y: 9 } let vectorB = { x: 4, y: 12 } let result = game2d.clamp(4, 3, 8); console.log(result); result = game2d.clamp(2, 3, 8); console.log(result); result = game2d.clamp(9, 3, 8); console.log(result); result = game2d.clamp01(4); console.log(result); result = game2d.distance(vectorA, vectorB); console.log(result); result = game2d.squareDistance(vectorA, vectorB); console.log(result); result = game2d.magnitude(vectorA); console.log(result); result = game2d.squareMagnitude(vectorA); console.log(result); result = game2d.squareMagnitude(vectorA); console.log(result); result = game2d.limitMagnitude(vectorA, 8); console.log(result);
Created from: https://npm.runkit.com/game2d-lib
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